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Red Dead Redemption 2 Review -- Once Upon a Time in the West

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Matthew
2025-11-20 09:55 4 0

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That last point, in particular, is one of the most significant driving forces behind the story in Red Dead Redemption 2 , as the Van der Linde gang's outlaw way of life quickly comes to a head against the advances of modern life and civilization. Taking place in 1899, the turn of the century and growing government intervention into the West has Dutch, Arthur, and the rest of the gang embark on a journey to seek refuge from the forces that are seeking to eradicate them entirely.

With players having to juggle a multitude of relationships and the gang's well-being throughout the game, director Sam Peckinpah's The Wild Bunch is most likely the film that will have some of the largest thematic ties to Red Dead Redemption 2 . The plot of the film will likely sound familiar to Red Dead fans, as The Wild Bunch focuses on a gang of outlaws around 1913 led by the aging Pike Bishop (William Holden), who is seeking one final score in a massive train robbery.

As a subgenre of Westerns that mostly came to prominence in the 1960s and named for being produced and directed by Italian filmmakers, Sergio Leone's trilogy starring Clint Eastwood became the standard in bringing flair to the Western genre that was marked by a heightened sense of cinematic technique and style.

That interaction all starts with Arthur Morgan, the game's main protagonist, and how players will decide to take on the role of the senior member of the Van der Linde gang, and Dutch's right-hand man. Having been a part of the gang since childhood, the outlaw life is all that Arthur has known, and most of the trailers leading up to Red Dead Redemption 2 have shown that Arthur isn't exactly much of a "pleasant" person to be around. However, as Rockstar pointed out to us during the demo, the reason behind this is that Arthur essentially owes his life to Dutch and the gang, and he's fiercely protective of them as a result. How fiercely his loyalty lies, however, is left up to the player to decide throughout the course of the story.

In Red Dead Redemption 2, that scale almost pales in comparison to Rockstar's dedication to making its world feel just about as real as the turn-of-the-century West can get. This includes everything from Arthur being able to take baths and shave, to being able to customize your guns, down to the metal inlays in the barrel and stock of each weapon. As Rockstar emphasized during our demo, the studio isn't necessarily aiming to make the game's world all about physical size and area, but about expanding the ways and methods that players can interact with the game's excruciatingly-detailed world, and how their actions and decisions will influence it.

Until Rockstar reveals more, though, I will keep being nervous over just what Red Dead Redemption 2 is. A lot of rumors are floating around that it’s a prequel. If it is, they could knock it out of the park, I just don’t want them relying on The Magnificent Seven to do it. Give us an American classic, something steeped in our own mythos, while keeping it fresh. Running and gunning is fun in games, but you can get that anywhere ( GTAV /any shooter ever). Let’s see a western tale more in truth with reality than Hollywood. There are so many other stories out there that get overlooked. If it is a prequel, the fall of John Marston's gang could be done with style. How cool would it be to build up a bandit posse only to have it all ripped away (or in Marstons case, walking away)? Usually in games where the player must form a crew ( Mafia III /GTAV), it’s to set out on some serious mayhem and succeed. To have a game where the player forms their crew only to have it taken away would be the ultimate middle finger to that style of storytelling in gaming. Especially coming from Rockstar. Not only would it flip the script, but it would show Rockstar can even go against their own grain, while not borrowing from Hollywood.


Not that Cloth Armor is necessarily bad, but wearing it can get useless fast. It's fairly limited to the amount of Champions that can use it. Most fragile Champions like Vayne would have a good reason to wear it, but again, it becomes completely useless if one were to have a healer as supp

One of the biggest ways that Rockstar accomplishes read this post from www.openworldpilot.com in Red Dead Redemption 2 is by integrating a new "Focus" ability for Arthur to interact with virtually any object, person, or animal that he comes across. By holding the L2 button (as we played the game on PS4 Pro) without a weapon holstered, Arthur can choose from a variety of ways to engage with oncoming travelers, shopkeepers, and other NPCs in the environment, whether that's to greet them, antagonize them (likely resulting in a violent conflict), rob them, and more.

Many of these interactions with the game's NPCs will likely result in finding new missions and quests, such as a late night trip to a nearby saloon, where one character wanted me to go out on a mission and take photographs with an early 1900s-era flash camera. Other interactions can get hostile, such as another instance where I tried to rob an incoming traveler on horseback, only to see him still watching me -- warily, gun drawn -- as I rode on past him. And yet, some of these interactions can be completely unexpected, or even downright hilarious. In what was easily the funniest moment of our demo, I had Arthur greet a fellow traveler, only to see his horse get startled, kick the man in the head, and end up leaving him dead on the road; this left an audible gasp from myself and the Rockstar reps with us during the demo, only to bust out laughing after.

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